Kumpulan Cerita - Cerita Game
Sabtu, 28 Desember 2013
Quest Campus Student Life
#[Q1]
the lost bag with documents inside
Progress:
#[Q1_1]
- find Pedro
#[Q1_2]
- find professor in shoes of different colour
#[Q1_3]
- open storage locker, code 77777
#[Q1_4]
- bring documents to the study office
#[Q2]
Help the guitarist to escape from police
Progress:
#[Q2_1]
- bring the guitar to Sergey
#[Q2_2]
- open cell door with the keys
#[Q3]
Organize a concert of Spanish music
Progress:
#[Q3_1]
- get a clearance (commandant)
#[Q3_2]
- make arrangements with guitarist from the bar
#[Q3_3]
- organize some advertising ( job center)
#[Q3_4]
- take a loan in the bank
#[Q3_5]
- give tickets to Stella for distribution
#[Q4]
Present rare tulips to librarian
Progress:
#[Q4_1]
- talk to gardener
#[Q4_2]
- talk to the programmer about hacking the alarm system
#[Q4_3]
- pick up some tulips and present them to the librarian
#[Q5]
Find a place to stay
Progress:
#[Q5_1]
- talk to commandant
#[Q5_2]
- bring him the CD game
#[Q6]
Bring documents or their copies to the study office
Progress:
#[Q6_1]
- send SMS to grandma
#[Q6_2]
- bring the documents to the study office
#[Q7]
Find a lost chess horse
Progress:
#[Q7_1]
- find out something about the artist's contract
#[Q7_2]
- claim the chess horse from the artist
#[Q7_3]
- return the figurine to the professor
#[Q8]
Find a rare book for the rector
Progress:
#[Q8_1]
- talk to the librarian
#[Q8_2]
- ask Harry about the book
#[Q8_3]
- give the book to the rector
#[Q9]
Deliver the magazine to the cook
Progress:
#[Q10]
Find rare bugs for Broom
Progress:
#[Q10_1]
- find out everything about the bugs and their habitat
#[Q10_2]
- talk to Lisa
#[Q10_3]
- read the encyclopedia
#[Q10_4]
- find out Salvia Isis' local habitat
#[Q10_5]
- persuade the gardener to gather some bugs for you
#[Q10_6]
- find a watering can for the gardener
#[Q10_7]
- give the bugs to assistant Broom
#[Q11]
Organize a concert for hippie
Progress:
#[Q11_1]
- find soloist
#[Q11_2]
- talk to hippie
#[Q11_3]
- make arrangements with Drone
#[Q11_4]
- hire some muscle
#[Q11_5]
- hire Pedro for some advertising
#[Q11_6]
- tell hippie that everything is ready
#[Q12]
Fix the alarm clock for professor Fass
Progress:
#[Q12_1]
- Pass the clock to Richard
#[Q12_2]
- take the clock back
#[Q12_3]
- return the clock to Fass
#[Q13]
You need to bring Stella a gift she would like
Progress:
#[Q13_1]
- Find out what Stella likes and get it for her
#[Q14]
Adjust the ignition system in the taxi
Progress:
#[Q14_1]
- Ask about possible cause of the problem
#[Q14_2]
- Graduate the course of machines and devices
#[Q14_3]
- Tell cab driver what needs to be fixed
#[Q15]
Help Jane to fix the financial issue
Progress:
#[Q15_1]
- Get 200 coins and give them to Jane
#[Q16]
Get the necessary reagent for Boris
Progress:
#[Q16_1]
- Talk to chemistry professor
#[Q16_2]
- Order the reagent from the internet
#[Q16_3]
- Give Boris the reagent
#[Q16_4]
- Go to the basement and swear
#[Q17]
Help astronomer to change the lens
Progress:
#[Q17_1]
- Order the lens from the internet or find the cheaper version
#[Q18]
Become a member of the "Samurai vow Society"
Progress:
#[Q18_1]
- Resolve sudoku
#[Q18_2]
- Get the sword sharpener in Germany and give it to Heisu
#[Q18_3]
- Pronounce the oath to the Society
#[Q18_4]
- Get the certificate and pronounce the oath to the Society
#[Q19]
Decipher Pharaoh's scroll
Progress:
#[Q20]
Commit ultra-thin surface research
Progress:
#[Q20_1]
- Talk to professor Haruto in Japan
#[Q20_2]
- Talk to assistant Manfred
#[Q20_3]
- Talk to docent Glushenko
#[Q20_4]
- Process the received components in the lab
#[Q20_5]
- Give the results of an experiment to professor Landau
#[Q21]
Prepare the vaccine against the sting of Piko fly
Progress:
#[Q21_1]
- Find the book in the library
#[Q21_2]
- Ask people in Mexico
#[Q21_3]
- Gather necessary herbs and create a vaccine in the lab
#[Q21_4]
- Pass the vaccine to Tony
#[Q22]
Organize the classical music concert
Progress:
#[Q23]
Find the author of the fake tickets in the internet
Progress:
#[Q24]
Find who steals the money from the bank account
Progress:
#[Q24_1]
- Talk to the programmer about it
#[Q24_2]
- Take the information technology course
#[Q24_3]
- Trace the thief using the traceroute in the computer
#[Q24_4]
- Report the banker that mission is accomplished
#[Q25]
Cure the virus on the rector Stark's computer
Progress:
#[Q25_1]
- Investigate the PC and identify the problem
#[Q25_2]
- Get a necessary education and code an antivirus
#[Q25_3]
- Give the antivirus CD to the rector
#[Q26]
Reconcile the friends
Progress:
#[Q26_1]
- Talk to Naomi
#[Q26_2]
- Invite Melissa to the cafe
#[Q26_3]
- Invite Naomi to the cafe
#[Q27]
Give vaccine tablets to all campus dogs
Progress:
#[Q27_1]
- Talk to the cook about the lure
#[Q27_2]
- Manage to feed a vaccine to the dogs
#[Q27_3]
- Report to the doctor
#[Q28]
Spray the flowers in the teachers' village
Progress:
#[Q28_1]
- Fix the sprayer or buy a new one
#[Q28_2]
- Spray the flowers in the village
#[Q28_3]
- Report the success to the gardener
#[Q29]
Find out about the "Resistance Brotherhood"
Progress:
#[Q29_1]
- Ask people about the Brotherhood
#[Q29_2]
- Meet the artist at the appointed location
#[Q30]
The society "Perpetum Mobile"
Progress:
#[Q30_1]
- come to the garage at designated time and talk to Richard
#[Q31]
Create an anti-chatting vaccine
Progress:
#[Q31_1]
- Study medical literature in the library
#[Q31_2]
- Obtain a deer horns extract
#[Q31_3]
- Get the rest of the components and synthesize the vaccine in the lab
#[Q31_4]
- Give the vaccine to the doctor
#[Q32]
Help the postman to fix a scooter
Progress:
#[Q32_1]
- Obtain a bicycle and give it to the postman
#[Q32_2]
- Fix the scooter
#[Q32_3]
- Return the scooter to the postman
#[Q33]
Progress:
#[Q34]
Read the writing on the panel from the library
Progress:
#[Q34_1]
- Show everybody the stone picture, someone might give a hint
#[Q34_2]
- Talk to the barman in Mexico
#[Q34_3]
- Buy a key-panel from a barman
#[Q34_4]
- Explore the acquired panel
#[Q34_5]
- Obtain the linguistics diploma and study the panel again in the library
#[Q34_6]
- Report your success to professor Fass
#[Q34_7]
- Study the panel again in the library
#[Q35]
Help the sportsman to find the gloves
Progress:
#[Q35_1]
Ask Eddie, Charlie and Boris and trace it
#[Q35_2]
Talk to the economist
#[Q36]
Help Harry to find the image recognition software
Progress:
#[Q36_1]
- Give Harry the software
#[Q37]
Help Yuko to buy a player gift to a girlfriend
Progress:
#[Q38]
Collect 3 "Resistance" flyers from advertising curbstones
#[Q39]
Find the source of the flyers
Progress:
#[Q39_1]
- Talk to the programmer
#[Q39_2]
- Ask three suspects
#[Q39_3]
- Report the success to Anna
#[Q40]
Prevent the Rainbow day
Progress:
#[Q40_1]
- Talk to Susan
#[Q40_2]
- Find out where you can buy the paint
#[Q40_3]
- Talk to Tony
#[Q40_4]
- Talk to Richard
#[Q40_5]
- Explore the basement
#[Q40_6]
- Report the success to Anna
#[Q41]
Return the hat to the statue
Progress:
#[Q41_1]
- Talk to Susan
#[Q41_2]
- Meet the resistance leader
#[Q41_3]
- Find out about the Ghosts in the campuses abroad
#[Q41_4]
- Find out about the Ghosts in America
#[Q41_5]
- Explore the box at nighttime
#[Q41_6]
- Return the hat to the commandant
#[Q42]
Help the developers in releasing their game
Progress:
#[Q42_1]
- talk to the banker about financing
#[Q42_2]
- find a sponsor amongst arabs
#[Q42_3]
- tell the banker about the sponsor
#[Q42_4]
- talk to the programmer
#[Q42_5]
- show the concept to the broker in USA
#[Q42_6]
- tell the news to the developers
#[Q43]
Progress:
#[Q44]
Progress:
#[Q45]
Progress:
#[Q46]
Progress:
#[Q47]
Progress:
#[Q48]
Find a new home for a camel
Progress:
#[Q48_1]
- Talk to campus rectors
#[Q48_2]
- Discuss the camel's location with Nasim
#[Q48_3]
- Arrange the camel's transportation
#[Q48_4]
- Make an arrangement with Nasim
#[Q49]
Arrange hunting to the German rector
Progress:
#[Q49_1]
- Talk to a Russian rector
#[Q49_2]
- Please the German rector with hunting
#[Q49_3]
- Unite all parts of manuscript
#[Q50]
Obtain the image recognition software
Progress:
#[Q50_1]
- Order from a programmer
#[Q50_2]
- Download from the internet
#[Q50_3]
- Get a ready software
#[Q51]
Secret of the ancient manuscript
#[Q51_1]
- speak with the professor in Egypt
#[Q51_2]
- receive the certificate on archeology
#[Q51_3]
- Go in the pyramid
#[Q51_4]
- open the door (l. the manuscript)
#[Q51_5]
- find the rolle
#[Q52]
Find musicians for Zed
Progress:
#[Q52_1]
- Ask all known musicians
#[Q52_2]
- Buy the tickets for hippie
#[Q52_3]
- Pass the tickets
#[Q53]
Help Ivan to move to America
Progress:
#[Q53_1]
- Arrange bear transportation by the agency
#[Q53_2]
- Give Ivan the ticket
#[Q54]
Find Vincent's parents
#[Q54_1]
- Talk to the travel agencies' operators
#[Q54_2]
- Tell Vincent where his parents are
#[Q55]
Find the capsule burial place
Progress:
#[Q55_1]
- ask the librarian about the capsule
#[Q55_2]
- talk to professor Landau
#[Q55_3]
- ask Richard for the gadget
#[Q55_4]
- use gadget to find the capsule
#[Q55_5]
- return the capsule message to the rector
#[Q77]
Reveal international conspiracy
Progress:
#[Q77_1]
- ask Sakagi about details
#[Q77_2]
- ask Ishimaru about contact persons
#[Q77_3]
- report contact people about suspect activities
#[Q77_4]
- report Isodsaki about progress
#[Q78]
Detect the head of the organization
Progress:
#[Q78_1]
- tell Isodsaki the name of the supposed leader
#[Q78_2]
- wait for a letter about the results of the investigation
Campus Student Life Simulation
Campus Student Life Simulation
Campus Student
Life Simulation adalah Simulasi Kehidupan manusia yang gaya hidupnya berupa
simulasi kampus. Disini terdapat banyak misi (quest) dan tes yang mengarah ke
salah satu tujuan dari permainan ini. Membuat karir di bidang sains dan menjadi
kaya. Karakter Anda mulai keluar di sebuah kampus di suatu tempat di Inggris.
Selama permainan, Anda akan terbang ke Negara-negara lain untuk menyelesaikan
pendidikan Anda dan misi di sana.
nda akan
memperoleh teman-teman yang akan membantu Anda untuk mengatasi malasah. Belajar
giat maka anda akan mencapai banyak keberhasilan di bidang tertentu. Dan jika
Anda berusaha keras, Anda akan menggagalkan rencana organisasi internasional
yang jahat dan bahkan menerima Hadiah
Nobel.
1. Bobby
2. Pit
3. Kelly
4. Lindsy
5. Jason
Dalam game ini anda akan berperan sebagai seorang mahasiswa yang
datang dari desa dan diterima di sebuah universitas di kota, game ini
bersetting di Inggris. Diawal permainan anda tiba di stasiun kereta api
dan kehilangan tas yang berisi dokumen sebagai persyaratan anda diterima
di universitas dan anda diminta mencari tas tersebut dengan cara
berkomunikasi dan bersosialisasi dengan orang-orang yang ada distasiun
itu. Setelah bersosialisasi dan membantu membebaskan orang dari penjara
dan interest point dengan supir taksi berjumlah 80 anda bisa menuju ke
kampus dengan taksi. Dan anda bisa memulai kehidupan anda di kampus
dengan menjalankan quest atau misi yang tersedia.
Disini pilihan hidup anda ditentukan, anda ingin menjadi mahasiswa
yang kegiatannya hanya belajar dan bermain-main serta mengharapkan
kiriman uang dari nenek anda di desa atau anda ingin menjadi menjadi
mahasiswa pekerja keras dengan melakukan kerja part time. Dalam game ini
anda bisa memperoleh penghargaan berupa nobel, game ini akan berakhir
saat anda mampu menyelesaikan pendidikan S-3. Bagaimana, menarik bukan?
Nilai Edukasi :
* Bagaimana menjadi seorang mahasiswa yang mampu memiliki prestasi yang bagus tetapi juga bisa mandiri dari segi ekonomi.
* Game ini mengajarkan pentingnya sosialisasi di kehidupan kampus untuk menunjang prestasi mahasiswa baik di bidang akademik maupun non-akademik.
* Game ini memberikan gambaran permasalahan-permasalahan yang biasa dihadapi oleh mahasiswa di Inggris dan bagaimana seharusnya cara kita mengatasi permasalahan tersebut.
* Game ini mengajarkan pentingnya sosialisasi di kehidupan kampus untuk menunjang prestasi mahasiswa baik di bidang akademik maupun non-akademik.
* Game ini memberikan gambaran permasalahan-permasalahan yang biasa dihadapi oleh mahasiswa di Inggris dan bagaimana seharusnya cara kita mengatasi permasalahan tersebut.
Realitas Fakta :
* Jika kita sering bersosialisasi dengan npc yang ada di game ini otomatis tingkat interest kita dengan npc tersebut akan bertambah dan kita kan mendapatkan informasi-informasi yang baru.
* Jika kita sering bersosialisasi dengan npc yang ada di game ini otomatis tingkat interest kita dengan npc tersebut akan bertambah dan kita kan mendapatkan informasi-informasi yang baru.
Realitas Sebab Akibat :
*Jika kita menjadi mahasiswa yang bekerja dalam game
ini, maka kita akan mendapatkan uang, dan tidak perlu menunggu kiriman
uang dari desa.
Realitas Audio Visual :
*Suara karakter yang ada dalam game ini adalah suara orang asli yang telah direcord.
Langganan:
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